Everything you need to play your first role-playing game, set in the fantasy horror world of ZWEIHANDER RPG.
Everything you need to play in a beginner-friendly box. ZWEIHÄNDER RPG is an award-winning, cooperative storytelling game set in a medieval fantasy world. It teaches starting gamers how to create their own fantasy characters who’ll embark on adventures filled with intrigue, mystery, and supernatural horror.
- One rulebook for creating characters
- One rulebook for running the game
- Secrets of Swanzi feature-length adventure
- 6 high-quality polyhedral dice
- Folding Gamemaster’s Screen
- Folding poster and village-crawl map
- 13 Character Profession Folios
- 9 Fortune and Misfortune tokens
- 18 Sliding Condition Trackers
- 72 Clue, Injury, and Spell cards
Daniel D. Fox is a game designer and winner of two gold ENNIE Awards at Gen Con for Best Game and Product of the Year with his fantasy horror game ZWEIHANDER RPG. He has since created Main Gauche, Dark Astral, Flames of Freedom Grim & Perilous RPG, Fever Knights RPG, ZWEIHANDER Fantasy Horror RPG Starter Kit, and produced Blackbirds RPG, Eternal Night of Lockwood, and To Be Or Not To Be A Villain. When Daniel isn't designing tabletop role-playing games or board games, he's enjoying his other favorite hobby: cafe racer motorcycles. He lives in the City of Fountains with his wife Ali and their two young kobolds.
James Introcaso is the lead designer at MCDM, the lead designer of Roll20’s Burn Bryte RPG, writer of the Gold-ENnie-winning blog, World Builder Blog, author of multiple best-selling products for the Dungeon Master’s Guild and DriveThruRPG, and coauthor of seven official Dungeons & Dragons books: Waterdeep: Dragon Heist, Waterdeep: Dungeon of the Mad Mage, Ghosts of Saltmarsh, Baldur’s Gate: Descent into Avernus, Eberron: Rising from the Last War, Explorer’s Guide to Wildemount, and Mythic Odyessys of Theros. In addition, James is the author of the first full-length campaign for ZWEIHANDER Fantasy Horror RPG from Andrews McMeel Universal. When James isn’t working on RPG products, he writes award-winning educational television shows, commercials, and web videos. He lives in Cherry Hill, New Jersey with his spouse, Bonnie, and their dog, Lilo.
Kate Bullock is a community and convention organizer with a passion for creating safer and more inclusive spaces within the TTRPG community. She’s one of the main organizers of Breakout Gaming Convention, community manager for Magpie Games, and the president of the Indie Game Developer Network. You can find her blog, Bluestocking’s Organic Gaming, filled with in depth analyses of the gaming community and what we can do to make it better. Kate is a consultant for safety and inclusion in the RPG world, as well as a content editor for RPGs to ensure they meet industry standards around inclusion and safety. You can find her games Crossroads Carnival, Savior, Remember Me, and more on DriveThruRPG, or see her work in Atlas Animalia, Dust, Fog, and the Glowing Ember, and After the War.
Anna Goldberg (she/they) is a writer, editor, and geek of all trades. She designed her first game as a young kid when she and her siblings remade an old Monopoly Junior board into a game of diplomacy, backstabbing, and world history. Since then, Anna has worked on Flames of Freedom, the Zweihander Fantasy Horror RPG: Starter Kit, and Blackbirds, and she is thrilled to be part of the Fever Knights creative team. In addition to her work on Zweihander products, Anna is the co-founder of 6 String Games, a TTRPG micropress that publishes games from the stranger side of storytelling. She has worked with Mage Hand Press, DOTS RPG, and elsewhere making games and game-related content of all sorts. When they’re not playing or making games, Anna is an avid cosplayer, tea drinker, and bibliophile. They are the cofounder of the Disability Readathon, a semi-annual event dedicated to celebrating books and media created by disabled authors. They also do disability advocacy and consulting for games, cosplay events, and other geeky endeavors, promoting inclusivity and access for all. Anna resides in the Pacific Northwest, in a bog witch’s dwelling she shares with her husband and their two dogs.